
Bridge Rush
Two teams. One canyon. Your chat picks a side and builds the bridge.



Sobre aquest joc
Bridge Rush is a 1v1 split-screen race. Two captains stand at the edge of a bottomless canyon — red on the left half of the screen, blue on the right — and run forward laying planks one at a time. The big number over each half is simply how many planks that team has laid, so it doubles as the distance travelled. First to the goal plank wins the round.
What makes it a stream game is that every gift belongs to a team. Your audience does not send gifts at the game, they send them for a side: planks for red, a sprint for blue, a freeze that stalls the other lane's builder, or a sabotage that blows the planks out from under it. A gift worth five planks is not a teleport — the builder lays all five in sequence, each with its own impact, so a big gift is a spectacle rather than a jump in a number.
You can drive both captains from the keyboard, name and recolour both teams live, and set how many planks it takes to win. Everything that decides the race is owned by the ScrollPlay server: the course seed both halves are generated from, both scores, what every gift is worth, and which side crossed first. The margin your viewers are watching is the real one.
Característiques
Split-Screen 1v1
Two full chase-cam views on one canvas — red on the left, blue on the right, both live at once
Your Chat Picks a Side
Every gift is bound to a team, so the audience splits itself in two and races each other
Name Your Own Teams
Rename and recolour both sides mid-stream — no reload, no restart, no rebuild
Server-Verified Race
Course seed, both scores, every gift amount and the win all come from the ScrollPlay server
Com s'hi juga
Download the Launcher
Get the ScrollPlay launcher for Windows
Sign In
Create an account or sign in with your existing credentials
Name the Teams
Set both team names and colours, then tell chat which gift belongs to which side
Start the Race
Pick how many planks win the round and let the two halves of your audience fight it out
Regals del públic
Build for the red team
- Rose — drops planks the red builder lays one at a time
- Rosa — speed boost — a run of planks laid fast, and red sprints
- Doughnut — freezes the blue builder for a few seconds
- Gold Boxing Gloves — sabotage — tears planks out from under blue
Build for the blue team
- TikTok — drops planks the blue builder lays one at a time
- Finger Heart — speed boost — a run of planks laid fast, and blue sprints
- Hand Hearts — freezes the red builder for a few seconds
- Confetti — sabotage — tears planks out from under red
These are the gifts each team starts bound to, and the two ladders are priced to match as closely as TikTok's gift list allows — a race where one team's planks cost more than the other's is decided before it starts. Every amount is owned and validated server-side, and streamers can rebind any gift to either team, or author custom actions, from Studio Mode.

Gameplay: a race your chat runs, not watches
Most interactive stream games give the audience one lever and one target. Bridge Rush gives them two of each. Because every gift belongs to a side, the chat stops being a single crowd helping or hindering one player and becomes two crowds competing with each other — and the streamer, running both captains, is the arena rather than the opponent.
The bridge is the tension. A captain can never outrun the bridge it has built: it walks onto the plank it just laid, so the gap ahead of it is always the thing standing between that team and the goal. Planks close the gap, a sabotage reopens it, and a freeze simply stops one side's hands while the other keeps building.
Built for TikTok Live
Bridge Rush runs inside the ScrollPlay launcher with a live connection to your TikTok stream. The game refuses to start without a verified session, and the server — not the game window — owns the course seed both lanes are generated from, both plank counts, every gift amount and the win, with a session nonce on every action.
That matters more in a two-sided game than a one-sided one: a tampered client could otherwise hand one team a lead, and the whole point of the format is that the two halves of your audience trust the margin between the numbers. They are the server's numbers.
Bridge Rush — frequently asked questions
Do I need to pay for Bridge Rush?
Bridge Rush is covered by the ScrollPlay Play Pass, so it is not one of the free titles. Downloading the launcher and signing in costs nothing, and viewers need only the TikTok app they are already watching in. DEFUSE! and Jello Merge are the free games if you want to learn the format before subscribing.
What do TikTok gifts actually do in Bridge Rush?
Gifts are bound to a team rather than to the game, so your chat splits itself in two. The built-in actions are planks (three planks for that team), a boost (eight planks laid fast, with the builder sprinting), a sabotage (five planks torn out from under the other side) and a freeze (three seconds where the other lane cannot place). A big gift is never a teleport — the builder lays every plank it bought one at a time, each with its own impact.
Can viewers wreck the other team's bridge?
Yes, that is exactly what the sabotage action is for: it takes planks out from under the opposing builder, and the knockback costs that side a stumble on top of the planks. Sabotage is deliberately priced below the boost, because helping your own team has to be worth more than hurting theirs or both bridges stop getting built. A freeze is the other denial — it stalls the other lane's placement queue, but gifts still land on a frozen side and the whole backlog goes down the instant the stall lifts.
What gear do I need to run Bridge Rush on my stream?
A Windows PC, the free ScrollPlay launcher with a Play Pass on the account, and your TikTok LIVE connection entered in the launcher so gifts reach the game. The game window is then captured in TikTok LIVE Studio or OBS like any other source. Your audience installs nothing and enters no codes — they take part from TikTok itself.
How is the score counted in Bridge Rush?
One plank is one point and also one step forward, so each team's big number is simply how far its builder has travelled. Rounds run to a goal you set, 200 planks by default, and the first side across the line wins. The server owns the course seed both lanes are generated from, both plank counts, every gift amount and the win itself, so the margin your two audiences are watching is not one a game window can nudge.