



关于本游戏
Sunsprint City 是一款穿越糖果色城市调车场的三车道无尽跑酷。你左右变道、跳过路障、从信号门下翻滚穿过、在列车车顶奔跑,身后还有一名巡逻警察步步紧逼——每次撞击都会丢掉距离,差距一旦被追平,这局就结束了。每跑一米得一分,每枚金币值十分。
让它成为直播游戏的关键在于:天气由观众做主。一份便宜的连击礼物会往前方赛道砸下一波错落的路障——永远躲得开,绝不会是一堵墙。更大的礼物会让铁轨打滑、派一个大眼睛的火箭小子拳头在前沿赛道飞来、一拳把你打向后方,或迎面放出一辆怪兽卡车,把你推回已经跑过的路段;卡车还会叠加,礼物一旦刷屏就成了车队。唯一的仁慈是喷气背包:沿着一串金币在障碍上方加速飞行数秒,保证安全着陆。而终结技是传送——一道彩虹圆环吞下跑者,把整局拉回起跑线。
飞行途中送来的捣乱会排进队列,落地瞬间立刻生效,观众送出的任何东西都不会被吞掉。决定这局比赛的一切都归 ScrollPlay 服务器所有:生成调车场的赛道种子、距离和金币统计、获胜目标,以及每份礼物的数值。观众盯着的分数,就是服务器的数字。
特色
三车道冲刺
在由服务器种子生成的调车场里变道、跳跃、翻滚,还能跑上列车车顶
服务器验证计分
距离、金币、获胜目标和每份礼物的数值都在服务器端统计并校验
六种礼物动作
喷气背包飞行、路障轰炸、铁轨打滑、冲击波、可叠加的怪兽卡车,以及归零传送
公平的捣乱规则
路障永远留有活路,飞行中送出的捣乱会排队等待,而不是凭空消失
怎么玩
下载启动器
获取 Windows 版 ScrollPlay 启动器
登录
创建账号,或用已有账号登录
连接 TikTok
接入你的 TikTok Live 直播,礼物实时进入游戏
开跑
定一个获胜目标,冲上铁轨,能跑多远交给弹幕决定
观众礼物对应效果
帮跑者一把
- Rose — 喷气背包——在障碍上方加速飞行数秒,身后拖着一串金币
给这局使坏
- TikTok — 往前方三条车道砸下一波错落的路障
- Doughnut — 让铁轨打滑——龟速爬行几秒
- Gold Boxing Gloves — 火箭小子——迎面飞来,拳头在前,一拳把跑者打向后方
- Confetti — 怪兽卡车——迎面撞来把跑者往回推;可以叠加
- Galaxy — 传送——一道彩虹圆环把整局拉回起跑线
以上是默认绑定。每个数值——击退多少米、打滑或飞行几秒、来几辆卡车——都归服务器所有并在服务器校验,主播可以在 Studio Mode 里重新绑定任意礼物或编写自定义动作。
玩法:一场由弹幕当裁判的跑酷
大多数无尽跑酷是一个人的反应力测试。Sunsprint City 把难度旋钮交给了观众:主播出反应力,弹幕出障碍、出仁慈、出重置。弹幕安静时是轻松慢跑;弹幕火热时就是路障浪潮、打滑铁轨和怪兽卡车车队组成的连环考验——偶尔还有观众送来喷气背包,只为看这局能活下去。
捣乱被设计得狠辣但公平。路障落下前会先清空自己的落点,永远堆不出躲不开的墙;打滑只降低速度,绝不剥夺操作;击退期间其他危险会暂停,所以捣乱只是挫折,不是死刑。真正的压力来自巡警:每挨一下它就逼近一步,而你要挨几下,由观众决定。
为 TikTok Live 而生
Sunsprint City 在 ScrollPlay 启动器内运行,与你的 TikTok 直播实时连接。没有经过验证的会话,游戏拒绝启动;生成调车场的赛道种子、距离和金币统计、获胜目标以及每份礼物的数值都由服务器——而不是游戏窗口——掌握,每个操作都带会话随机数。
这很重要,因为分数就是节目本身。当计数器越过弹幕立下的目标——或者传送圆环在最后一刻抹掉一场 4000 米的长跑——直播里显示的数字来自服务器而非客户端,观众看到的戏剧性都是真的。
Sunsprint City — frequently asked questions
Is Sunsprint City free?
No, and it is the one title that asks for more than an ordinary subscription. Sunsprint City requires the Play Pass Pro tier, which is checked when the launcher unlocks the game and checked again when the game connects to the ScrollPlay server. The launcher is still a free download, and the free-to-play titles are DEFUSE!, Jello Merge and Jaywalkin'.
What do gifts actually do in Sunsprint City?
Each gift action has its own unit here, because each one is a different mechanic. A cheap combo gift drops a staggered wave of barriers onto the track ahead and another slicks the rails with goo, both counted as a number of objects, while the rocket guy's punch and the monster trucks are measured in metres of setback and stack up when the gifts spike. The jetpack is the mercy, lifting you above the obstacle plane on a trail of coins and priced server-side as metres of ground gained rather than as seconds, so the flight lasts exactly as long as delivering that distance takes. The Galaxy warp ring resets the entire run to the start line.
What actually counts toward my score?
Distance. The score is metres run, and that metre count is the number the win goal is measured against. Coins are tracked and pacing-audited separately by the server for the on-screen counter rather than folded into it. The track seed, the distance tally and goal detection all live on the ScrollPlay server, with a session nonce on every action.
Can chat make a run genuinely unplayable?
The sabotages are built to be cruel but survivable. A barrier drop clears its own landing zone first so it can never form an unavoidable wall, the rail slick scales your speed down without taking the controls away, and a knockback suppresses hazards while you are being dragged backwards. Anything that lands while you are mid-flight queues up and fires the moment you touch down, so nothing a viewer sends is silently swallowed.
What's the setup for streaming Sunsprint City?
A Windows PC, the free ScrollPlay launcher, a Play Pass Pro subscription and a TikTok account with LIVE access. Capture the game window in TikTok LIVE Studio or OBS and connect your @username so gifts, likes and follows reach the track. Your audience needs nothing beyond the TikTok app.
