



关于本游戏
Timmy's Tower Duel 让两座 Timmy 方块塔在同一块分屏上正面对决——红队在左岛,蓝队在右岛,各有自己的脸、自己的手臂和自己的天空。两座塔都会自动叠高,所以这场竞速属于观众:每份礼物都是为某一队而送,先到目标高度的塔赢下该回合。
治疗会把方块直接垒到己方塔上。其余一切都冲着对面去:锤子一次敲落一块,TNT 木箱一炸就是一打,火箭齐射和陨石雨整段整段地撕掉塔身——核弹则派一架轰炸机掠过对面的天空,把塔清到零。双方比分、每份礼物的数值和胜负本身都在服务器端计算,屏幕中间的竞速条实时显示谁领先。
回合全自动运转:胜利横幅和彩带落下后,新回合自动开始倒计时,3-2-1 期间送出的礼物会被暂存,开局瞬间落地生效。主播可以给两队改名、设定目标高度,或打开手动叠放亲自放块——点按屏幕左右任意一侧(或按 F 和 J)即可为那一边落块。
特色
分屏塔楼竞速
两座塔、两座岛、一块屏——中间的比分竞速条让谁领先一目了然
组队礼物大战
每份礼物都在为一边助阵:治疗垒自家的塔;锤子、TNT、火箭、陨石和核弹砸向对面
服务器校验的比分
两座塔、每份礼物数值和胜负都在服务器端结算——客户端伪造不了回合
自动运转的回合
塔自己叠高,每次获胜后新回合自动倒计时,倒计时里的礼物在 GO 的瞬间落地
怎么玩
下载启动器
获取 Windows 版 ScrollPlay 启动器
登录
创建账号,或用已有账号登录
连接 TikTok
接入你的 TikTok Live 直播,礼物实时进入游戏
开始对决
给两队起名、设好目标,剩下的交给观众来分胜负
观众礼物对应效果
为你的队伍筑塔
- Rosa / Finger Heart — 治疗——方块直接垒到己方队伍的塔上
攻击对面的塔
- Rose / TikTok — 锤子——一柄大锤从敌方塔上敲落一块
- Doughnut / Perfume — TNT——木箱落在敌方塔上,滋滋作响后炸飞方块
- Paper Crane / Confetti — 火箭——发射器朝敌方塔打出一轮齐射
- Corgi / Boxing Gloves — 陨石雨——岩石倾泻而下,整段整段撕掉塔身
- Galaxy / Gold Mine — 核弹——轰炸机把敌方塔清到零
以上是默认绑定——每一对都列出红队礼物和蓝队礼物,价格互相对齐,谁也占不到便宜。所有数值均由服务器持有,并可在 Studio Mode 里按动作重新绑定。
玩法:一场让全体弹幕选边站队的拔河
大多数叠塔游戏是单人刷分。Timmy's Tower Duel 把叠塔变成团队运动:两座塔以同样的恒定节奏自动升高,决定回合胜负的只有一件事——观众的哪一半更拼。安静的回合是冲线时的照片判定;热闹的回合则是半边屏幕下着陨石雨,另外半边被核弹照亮。
对决的每个回合都在服务器端保持公正——双方比分、目标以及每份礼物的确切效果都由 ScrollPlay 游戏服务器计算,分屏中央的计分板呈现的就是这场权威竞速。当一座塔冲线时,胜利横幅、彩带和下一回合的倒计时全都自动进行,主播在直播中无需碰任何东西。
为 TikTok Live 主播打造
每个动作都有红蓝两个版本,在 TikTok 礼物目录里按价格配对,任何一队都拿不到更便宜的方块。主播可以随意给两队改名——男生对女生、狗派对猫派、主播对主播——而颜色保持固定,观众永远分得清哪边是哪队。自定义动作、按动作绑定礼物以及 Action Board 贴纸图例都可在 ScrollPlay 的 Studio Mode 中使用,获胜回合会用与 Timmy's Tower 相同的浮层挂件记录。
Timmy's Tower Duel — frequently asked questions
Is Timmy's Tower Duel free, or do I need a Play Pass?
Timmy's Tower Duel is a Play Pass game, so it needs an active subscription on your ScrollPlay account. The launcher itself is a free Windows download, and your viewers are never charged anything beyond the gifts they choose to send. If you want to try the format first, DEFUSE! and Jello Merge run on the same launcher without a Play Pass.
How do TikTok gifts pick a side in Timmy's Tower Duel?
Every action ships in a red version and a blue version, price-matched so neither team fights cheaper. A heal builds ten blocks onto the sender's own tower, while a hammer knocks one block off the other, TNT takes twelve, a rocket salvo thirty, a meteor shower seventy-five, and a nuke wipes the enemy tower back to zero. There is also a steal that moves forty blocks from one tower to the other. Those amounts live on the ScrollPlay server rather than in the game window, so rebinding which gift fires which action never changes what it is worth.
Can my audience bring a tower back after it gets nuked?
Only if you set that up first. The Save Timer is an overlay widget in Studio Mode and it ships switched off, so you have to add it to a scene and nominate the gift that pays for the rescue — with no widget in the scene a nuke simply stands. When it is armed, the server hands back exactly the height its own nuke took and nothing more, and the slot is spent on the first rescue.
Do I have to stack the blocks myself?
No. Both towers stack at the same steady pace on their own, which is what makes a round a contest between the two halves of your chat rather than a test of your timing. If you would rather drive it, Manual stacking is a setting: a tap on either half of the screen, or the F and J keys, places a block for that side.
How does the game decide which tower won the round?
The first tower to reach the goal height wins. The goal defaults to 200 blocks and can be set anywhere from five upward, and the ScrollPlay server keeps both scores as a single pair and re-decides the winner from scratch on every change, so the race bar down the middle of the split screen is the authoritative one. After the banner and the confetti a fresh round counts itself down, and gifts sent during the 3-2-1 are held and land the moment it starts.
