
Gnome Jump
Faça seu gnomo quicar pelo pé de feijão! Os espectadores do TikTok mandam presentes que turbinam seus pulos.
Sobre este jogo
Gnome Jump is a 3D platformer where you control a gnome bouncing up a giant beanstalk. Charge your jumps, land on platforms, and climb higher and higher!
What makes it special? Your TikTok Live audience participates in real time. Viewers send gifts that trigger in-game power-ups like rainbow jumps and troll foot kicks, turning every stream into an interactive tug-of-war experience.
Destaques
Plataforma em 3D
Pule, quique e escale por um mundo 3D cheio de cor
Presentes do TikTok Live
Os espectadores mandam rosas para pulos arco-íris e muito mais
Mecânica de carga
Segure espaço para carregar a força do pulo e ir mais longe
Live interativa
Sua audiência controla os power-ups em tempo real
Como jogar
Baixe o launcher
Pegue o launcher da ScrollPlay para Windows
Faça login
Crie uma conta ou entre com seus dados
Abra o Gnome Jump
Clique em jogar e comece a quicar pelo pé de feijão!
Gameplay: climbing the beanstalk
Gnome Jump is a vertical-scrolling 3D platformer. The launcher sets the gnome on the first platform of a 1000-step beanstalk, and the only input you make is the timing of each jump. Tap to jump straight up, hold to charge a longer jump. Mistime a hop and you fall back several platforms; nail a streak and a speed bonus stacks onto your score. The goal is the gold platform at the top.
Scoring is tracked live as you climb, so the leaderboard reflects timing and skill on the beanstalk.
TikTok gift mechanics
As an interactive TikTok Live game, Gnome Jump pipes every gift in the channel into the game in real time. A Rose grants a rainbow jump that auto-skips three platforms. A TikTok kicks a giant foot onto the screen and knocks the gnome two platforms down — chaos for the streamer, pure joy for the audience.
Hearts charge a lightning meter; once full, a strike from the audience teleports the gnome upward. Streamers can rebind any gift to any effect from the launcher's Studio panel.
