How TikTok gifts trigger in-game events
In every ScrollPlay interactive game, TikTok gifts are game inputs. When a viewer sends a gift during your live, the launcher receives the event and fires the mapped effect inside the game within milliseconds — no alert boxes, no sound-only reactions, an actual change to the gameplay.
This page is the reference for what each gift does by default in each game, and how to change those mappings.
Default gift mappings
| TikTok Gift | Coins | In-game effect | Game |
|---|---|---|---|
| Rose | 1 | Rainbow Boost — bounces the gnome +1 platform up the spiral | Gnome Jump |
| Rosa | 10 | Eagle Lift — an eagle carries him +10 platforms | Gnome Jump |
| Hand Hearts | 100 | Fairy Boost — a fairy lifts him +100 platforms | Gnome Jump |
| TikTok | 1 | Troll Kick — a troll foot stomps him −1 platform down | Gnome Jump |
| Gold Boxing Gloves | 10 | Dragon Drop — dragon's breath blasts him −10 platforms | Gnome Jump |
| Confetti | 100 | Reaper — drags him −100 platforms back down | Gnome Jump |
| Watermelon Love | 1000 | Spellbook — cinematic tome, awards the streamer a win | Gnome Jump |
| Galaxy | 1000 | Mimic — cinematic chest, takes a win back off the streamer | Gnome Jump |
| Likes (tap-taps) | free | Lightning Strike — every 100 likes fires a salvo that knocks the gnome −10 platforms | Gnome Jump |
| Rose | 1 | Slime — coats a wire so the cutter crawls, burning clock | DEFUSE! |
| Gold Boxing Gloves | 10 | Slap — knocks the cutter mid-cut, spoiling a trace | DEFUSE! |
| Doughnut | 30 | Scissors — forces an immediate cut on the current wire, right or wrong | DEFUSE! |
| Rose | 1 | +1 small block onto the tower | Jello Merge |
| Rosa | 10 | +5 blocks | Jello Merge |
| Hand Hearts | 100 | +20 blocks | Jello Merge |
| TikTok | 1 | +1 TNT dropped on the tower | Jello Merge |
| Gold Boxing Gloves | 10 | +5 TNT | Jello Merge |
| Confetti | 100 | +20 TNT | Jello Merge |
| Rose | 1 | chip — −1 off the tower | Timmy's Tower |
| Rosa | 10 | rebuild — heals the tower back up | Timmy's Tower |
| Gold Boxing Gloves | 10 | hammer — −25 | Timmy's Tower |
| Doughnut | 30 | rocket — −75 | Timmy's Tower |
| Confetti | 100 | meteor — −150 | Timmy's Tower |
| Galaxy | 1000 | nuke — levels the tower and ends the run | Timmy's Tower |
| Rosa / Finger Heart | 10 | heal — blocks build onto your own team's tower | Timmy's Duel |
| Rose / TikTok | 1 | hammer — knocks a block off the enemy tower | Timmy's Duel |
| Doughnut / Perfume | 30 | TNT — a crate blasts blocks off the enemy tower | Timmy's Duel |
| Paper Crane / Confetti | 99 | rockets — a salvo into the enemy tower | Timmy's Duel |
| Corgi / Boxing Gloves | 299 | meteor shower — tears whole sections out | Timmy's Duel |
| Money Gun / Gem Gun | 500 | steal — takes blocks off the enemy and adds them to yours | Timmy's Duel |
| Galaxy / Gold Mine | 1000 | nuke — wipes the enemy tower back to zero | Timmy's Duel |
| Rose | 1 | hammer guy — −1 | Classroom Doodle |
| Rosa | 10 | cupid heal — restores toward the healcap | Classroom Doodle |
| Gold Boxing Gloves | 10 | TNT courier — −25 | Classroom Doodle |
| Doughnut | 30 | rocket trooper — −75 | Classroom Doodle |
| Hand Hearts | 100 | time rewind — jumps back to the healcap | Classroom Doodle |
| Confetti | 100 | minigun helicopter — −150 | Classroom Doodle |
| Galaxy | 1000 | nuke bomber — resets to 0 and seals healing | Classroom Doodle |
| Rose | 1 | bomb rolls down the flight — −8 on contact | Holy Steps |
| Finger Heart | 5 | bomb cluster — five blasts, −4 each | Holy Steps |
| Rosa | 10 | angel wings — flies the run back up | Holy Steps |
| Gold Boxing Gloves | 10 | ice sheet glazes the stairs — −14 slide | Holy Steps |
| Confetti | 100 | ram charge, three abreast — −20, unavoidable | Holy Steps |
| Rose | 1 | bubble — floats the bird forward ten pipes | Flap Dash |
| TikTok | 1 | rocket fist — drives the bird back 1 pipe | Flap Dash |
| Gold Boxing Gloves | 10 | desk fan — blows it back 3 pipes | Flap Dash |
| Confetti | 100 | toy jet — drives it back 6 pipes | Flap Dash |
| Train | 899 | steam train — hauls it back 10 pipes | Flap Dash |
| Galaxy | 1000 | black hole — swallows the course and ends the run | Flap Dash |
| Rose / TikTok | 1 | planks — the builder lays them one at a time | Bridge Rush |
| Rosa / Finger Heart | 10 | speed boost — a fast run of planks, and the builder sprints | Bridge Rush |
| Doughnut / Hand Hearts | 30 | freeze — stops the opposing builder for a few seconds | Bridge Rush |
| Gold Boxing Gloves / Confetti | 10 | sabotage — tears planks out from under the opponent | Bridge Rush |
| Rose | 1 | jetpack — stacking rockets blast him up the page | Scribble Hop |
| TikTok | 1 | Karen drop — Karens grab on and drag him down | Scribble Hop |
| Gold Boxing Gloves | 10 | shark attack — a shark hauls him straight down | Scribble Hop |
| Doughnut | 30 | garden hose — blasts him down and softens every bounce | Scribble Hop |
| Galaxy | 1000 | eraser — wipes the climb, score and all, back to the start line | Scribble Hop |
| Rose | 1 | jetpack — boosted flight above the obstacles, trailing coins | Sunsprint City |
| TikTok | 1 | drops a staggered 3-lane barrier wave onto the track | Sunsprint City |
| Gold Boxing Gloves | 10 | rocket guy — flies in head-on and punches the runner back | Sunsprint City |
| Doughnut | 30 | slicks the rails — a few seconds of crawling speed | Sunsprint City |
| Confetti | 100 | monster truck — shoves the runner back; they stack | Sunsprint City |
| Galaxy | 1000 | warp — a rainbow ring resets the run to the start line | Sunsprint City |
Every row above is a DEFAULT — each one is re-bindable to any gift, or to likes and follows, from the launcher's Studio → Actions panel. Cheap gifts are deliberately mapped to the most visible effects: a 1-coin Rose doing something obvious is what keeps a whole chat participating instead of only the big spenders. Amounts are owned and validated by ScrollPlay's servers, not the game client.
Rebinding gifts to effects
Defaults are just defaults. From the launcher's Studio panel you can rebind any TikTok gift to any effect in the active game — make an expensive gift trigger the troll foot for premium sabotage, or map likes to the lightning meter so free engagement still moves the game. Streamers typically tune mappings to their audience: smaller streams keep chaos cheap; bigger streams price it up.
Likes and follows can also drive effects. Because likes are free and unlimited, they work best on meter-style effects (charge-ups that fire when the whole chat contributes) rather than instant triggers.
Why gift-driven gameplay changes your stream
On a normal stream a gift is a thank-you. In an interactive game a gift is a move — it does something, on screen, with the gifter's name attached. That single change re-frames gifting from generosity to participation, and it's why interactive formats consistently out-earn passive ones: viewers gift to help, gift to sabotage, and gift to counter each other's gifts.
If you're new to the format, start with the setup guide and announce two mappings to your chat, no more: one gift that helps you and one that hurts you. The rivalry between those two camps will carry the stream.
See it live
Download the launcher, start one of the three free games, and fire a test gift from Studio to watch the effect land.